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viruxcent

60
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A member registered Mar 11, 2023

Recent community posts

(2 edits)

i believe this is on latest update, web. This is the end game?image.png

can confirm. i ate a bunch of corpses while at full sp and 75% hp, i was able to heal using 2nd wind without “costing” sp.

i think sp might be able to stack past limit through eating. i was able to cast 2nd wind “freely” after not having SP consuming abilities until level 5.

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image.pngthere is a limit to number of skulls u can take but they still spawn in selection. :L

elite juggernaut is the last boss? went with a tank built with sp regen on kill, shock nearby each turn built and managed to get to what i think is the end game with no more stairs. really neat game. hotkeys are a blessing.

need more balancing. damaging enemies is impossible if they get mono vulnerability and none of my dices roll for it, 1/4 hp gone in a turn.

ctrl into w is perfect

s class warden can solo the final boss level… bags 700 gold

shooting enemy’s projectile does not stop even if off screen when ever upgrading/summoning summons. no counterplay to taking random shots

immortality frames for enemy is cruel….

managed to clip through the map and then respawn at forge. nice thinking dev.

nice insaniquarium-like

HS:11950, kinda ran out of health upgrades.

glitch when bingo? image.png

survived to stage 5, quite interesting. but i gotta say the bingo animation gets annoying real fast.

rushes to 1000 anxiety me no cry me no care

put two bumpers at where the ball spawns so that the balls are forced to bounce infinitely between those two bumpers

also a dungeon progress bar.

need a better inventory system for sure. hope one that can allow filtering and mass delete comes about

power glove
hippity hoppity
your antivirus is now my property.

hand gun magic 3 ap, 6 mana bru

hunters die and then add to my population....

damn the music is hella lit

i think a turbo mode will be nice.

battle of attrition



disappointed to not find out what they do on their time off when i cleared the game early.

clinched the win tho.

why only the "b" can pass through my barrier of upgrades is a a feature?

dies

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good potential, but the enemies being able to collide with each other can result in the fast units pushing slow units around, causing a landslide of enemies.

possible to tower of solitude with the collision mechanics. 

lmao is this a sg/my reference?

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this is great, really clean game. wind class is super strong once u unlock the "explode on death" ability. the whole room cleared in one spell.
maybe one quality of life improvement is that slow spawning rooms be removed in after 5th floor.

nice under an hour game.

mystery box sometimes dont give anything. web version

ASTRADIGM community · Created a new topic initial play

nice art and aesthetics, chill game except the 2nd map's outpost does not work in the web version.

pray once, whole map gets locked?

and first crew selection gives the old 4 job crew selection

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bug after selecting crew members .
if the number of selected crew is the same as crew slots left
 and if "confirm & refresh" clicked  is using crew slot, game will be stuck in selection screen. ie 4(crew slots) - 4 (crew selected)- 1 (c&r_using crew)
meanwhile the  even clicking confirm  & refresh using coins will fail to proceed to shop.